Eidos Montréal studio adopts a four-day week mechanism

Eidos Montreal, the Square Enix-owned studio that developed Deus Ex: Human Revolution and is now working on Guardians of the Galaxy, has revealed that it will adopt a four-day workweek. The change also applies to Eidos-Sherbrooke, the studio behind Eidos Montreal.

The studio announced this change in a postStudio head David Anfossi said the move would help create a sustainable work environment.

“The idea is not to cut our working hours in 4 days, but to review our ways of doing things and the quality time we invest, in order to work better. Above all, we want to increase the productivity and well-being of our employees,” Anfusi said.

The four-day, 32-hour workweek will not affect any employee’s paycheck. Anfusi says that one example of how the studio can make up for the extra day is by reducing the unnecessary time they spend in meetings.

And Eidos Montreal isn’t the only huge studio that’s moved to a 4-day week, as Bugsnax developer Young Horses recently announced that they’re moving to a 32-hour week as well. But the studio said the change was easy for them because they are such a small team.

The upcoming Eidos Montreal game Guardians of the Galaxy releases October 26 on PS5, Xbox Series X|S, PS4, Xbox One, Switch (via cloud play), and PC. For more, check out our Guardians of the Galaxy impressions.

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